Ascension
Unity Solo Project, Feb-Mar 2022
Working within limited mechanics - ladders, platforms, locks, conveyors, teleporter- and was prohibited from modifying any scripts
All environment geometry created using ProBuilder for Unity, textures from Quixel Mixer, scripting package by Rich Wilson
Level divided into 6 sections, each visually designed after a piece of concept art, and mechanically designed to feature one of the main mechanics, gradually combining them
'Discovered' narrative as I built it, happened upon interwoven layout wherein path leads back onto itself, but now with extra door to allow for final hidden elevator to open
Displayed on the right are the major sections of the level with the corresponding concept art that inspired their layout/design
Major consistent mechanic is key/lock gating, wherein each section's final door that can only be unlocked by solving the puzzle to get a key
Level Design -- Concept Art
Level Subsection + Design Goal
Quarry - Introduction area, introduces player to basic movement, ladders, and key/lock
Atrium - Multi-floor puzzle room inside the pyramid adding moving platforms to ladders
Halls - Introduces teleporters mechanic, player must use them to access multiple keys
Chasm - Introduces conveyor belts crossing gorge to access platforms/teleporters/keys
The chasm also includes an (in)famous puzzle mechanic - hiding a bonus behind an open door
Pit - The first part of the pit is only simple platforming, with a bonus coin area accessible through a hidden teleporter
Return to Surface - Upon finishing the pit, the elevator rises back up through the center of the quarry, at which point the player can open the slot in the front of the main pyramid
Final Ascent - After opening the pyramid slot, an elevator descends from the column in the center of the pyramid, which the player takes up, rising through an eye to the end of the level